Burly Breaker (DBL-174) - Innistrad: Double Feature: (Double Faced Transform)

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1 of 4
Uncommon
Justine Cruz
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Burly Breaker

Creature — Human Werewolf

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)



Dire-Strain Demolisher

Creature — Werewolf

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8/7
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Burly Breaker (DBL-174) - Innistrad: Double Feature: (Double Faced Transform)

Uncommon
Justine Cruz
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Burly Breaker

Creature — Human Werewolf

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)



Dire-Strain Demolisher

Creature — Werewolf

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8/7
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Wizards of the Coast

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