Djinn of the Fountain (DMU-047) - Dominaria United Foil
1
/
of
1
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Flying
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Djinn of the Fountain (DMU-047) - Dominaria United Foil
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Flying
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Wizards of the Coast
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