Flame Channeler (MID-141) - Innistrad: Midnight Hunt: (Double Faced Transform)
1
/
of
5
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When a spell you control deals damage, transform Flame Channeler.
----------------------
Embodiment of Flame
When a spell you control deals damage, put a flame counter on Embodiment of Flame
1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
----------------------
Embodiment of Flame
When a spell you control deals damage, put a flame counter on Embodiment of Flame
1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
When a spell you control deals damage, transform this creature.
Whenever a spell you control deals damage, put a flame counter on this creature.
, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn.
Flame Channeler (MID-141) - Innistrad: Midnight Hunt: (Double Faced Transform)
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When a spell you control deals damage, transform Flame Channeler.
----------------------
Embodiment of Flame
When a spell you control deals damage, put a flame counter on Embodiment of Flame
1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
----------------------
Embodiment of Flame
When a spell you control deals damage, put a flame counter on Embodiment of Flame
1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
When a spell you control deals damage, transform this creature.
Whenever a spell you control deals damage, put a flame counter on this creature.
, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn.
Wizards of the Coast
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