Hookhand Mariner (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)

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Common
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Howlpack Avenger

Creature — Werewolf 6/4

Riphook Raider can't be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Hookhand Mariner (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)

Common
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


----------------

Howlpack Avenger

Creature — Werewolf 6/4

Riphook Raider can't be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Wizards of the Coast

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