Instigator Gang (ISD-149) - Innistrad: (Double Faced Transform) Foil

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Rare
Greg Staples
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Competitivebrawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
Attacking creatures you control get +1/+0.


At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

//

Wildblood Pack


Trample


Attacking creatures you control get +3/+0.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Instigator Gang (ISD-149) - Innistrad: (Double Faced Transform) Foil

Rare
Greg Staples
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Competitivebrawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
Attacking creatures you control get +1/+0.


At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

//

Wildblood Pack


Trample


Attacking creatures you control get +3/+0.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Wizards of the Coast

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