Mantis Engine (10E-333★) - Tenth Edition Foil
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of
1
NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
NOT LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
LEGAL
Premodern
LEGAL
Predh
{2}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{2}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Mantis Engine (10E-333★) - Tenth Edition Foil
NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
NOT LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
LEGAL
Premodern
LEGAL
Predh
{2}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{2}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Wizards of the Coast
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