Plea for Power (CNS-024) - Conspiracy Foil

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Sorcery
Rare
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Competitivebrawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Plea for Power (CNS-024) - Conspiracy Foil

Sorcery
Rare
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Competitivebrawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Wizards of the Coast

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