Roving Keep (JMP-480) - Jumpstart

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Common
5/7
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
Defender
: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Roving Keep (JMP-480) - Jumpstart

Common
5/7
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
Defender
: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Wizards of the Coast

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