Sovereign's Realm (CN2-010) - Conspiracy: Take the Crown: (draft) Foil

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Conspiracy
Mythic
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Competitivebrawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."

Sovereign's Realm (CN2-010) - Conspiracy: Take the Crown: (draft) Foil

Conspiracy
Mythic
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Competitivebrawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."

Wizards of the Coast

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