Twists and Turns (LCI-217) - The Lost Caverns of Ixalan Foil

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Uncommon
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
If a creature you control would explore, instead you scry 1, then that creature explores.


When Twists and Turns enters the battlefield, target creature you control explores.


When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.

//

Mycoid Maze


(Transforms from Twists and Turns.)


T: Add G.


3G, T: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
If a creature you control would explore, instead you scry 1, then that creature explores.
When this enchantment enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform this enchantment.

(Transforms from Twists and Turns.)
: Add .
, : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Twists and Turns (LCI-217) - The Lost Caverns of Ixalan Foil

Uncommon
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
If a creature you control would explore, instead you scry 1, then that creature explores.


When Twists and Turns enters the battlefield, target creature you control explores.


When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.

//

Mycoid Maze


(Transforms from Twists and Turns.)


T: Add G.


3G, T: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
If a creature you control would explore, instead you scry 1, then that creature explores.
When this enchantment enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform this enchantment.

(Transforms from Twists and Turns.)
: Add .
, : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Wizards of the Coast

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