Value Town // Take a Trip to... (MB2PC-) - Mystery Booster 2

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Rare
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Value Town enters the battlefield tapped.

T: Add U or R.



Take a Trip to... 4UR

Sorcery — Adventure

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Value Town enters the battlefield tapped.
: Add or .

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)

Value Town // Take a Trip to... (MB2PC-) - Mystery Booster 2

Rare
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Value Town enters the battlefield tapped.

T: Add U or R.



Take a Trip to... 4UR

Sorcery — Adventure

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Value Town enters the battlefield tapped.
: Add or .

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)

Wizards of the Coast

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