Village Watch (DBL-165) - Innistrad: Double Feature: (Double Faced Transform) Foil
1
/
of
5
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------------
Village Reavers
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------------
Village Reavers
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Village Watch (DBL-165) - Innistrad: Double Feature: (Double Faced Transform) Foil
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------------
Village Reavers
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------------
Village Reavers
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Wizards of the Coast
Regular price
$1.50 USD
Regular price
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